I asked my expert panel to discuss redoubles.
When does a redouble say, "I think
the Opponent has made a mistake. We’re going to make it. When does a redouble say,
"The Opponent thinks we are going down and I agree. Lets find a better spot." 3
- 3NT - Double- Redouble? They made a mistake or run partner run? 2
- 3NT - Double - Redouble? They made a mistake or run partner run? 1NT - Pass -
3NT – Double - Redouble. What is the meaning of redouble? 1
- Pass – 1NT - Pass - 3NT – Double - Redouble. What is the meaning of redouble?
There are some redoubles that everyone
plays as SOS, meaning let’s find another strain. Specifically, after a penalty pass
of a takeout double. There are other redoubles that are played as strength showing.
After a takeout double, a direct redouble shows strength. When there has been agreement
about strain, redouble is business. There are other situations that should be played
as requesting partner to bid. Suppose partner jumps to 2NT over one-of-a-major showing
the minors and RHO doubles. With 2-2 in the minors, you want partner to choose his
better minor. With strength in the majors you want partner to sit. Since 2NT doubled
might go down two, with three-of-a-minor going down three, you don’t want to play
2NT redoubled. Therefore, redouble of 2NT should ask partner to choose his better
minor and pass should suggest playing 2NT-doubled.
What about my six questions about
redoubles? As you will see this topic needs work. Some experts play all redoubles
show doubt. The following answer makes sense.
Steve Bloom: There is a simple rule
to apply here, and it is certainly worth following without overriding partnership
agreements: The side with the most information is usually right! 1

- 1NT
– Double is not a gamble. The doubler knows that partner has an opening bid, and
is well placed to judge the hand potential. Here, a redouble should be to run. Obviously
the doubler could be wrong - the opening might be very light, or even a psyche,
but preserving the redouble for those rare occasions is a waste of a good bid. The
double is based on more information, TRUST IT! The same reasoning suggests that
the doubler knows what is going on with your auctions: 3

- 3NT – Double or 2

-- 3NT -- Double. Trust the double, and use a redouble for rescue. Lead directing
doubles of 3NT are trickier, and could go either way. Still, the double is a gamble,
hoping that the key honors are well placed and that the opposition doesn't have
substantial extra values. Following my principle, redouble should be used
to punish the gambler. Finally, what about this auction: 1NT -- Pass – Pass – Double
– Pass – Pass – Redouble? If responder had enough to want to play 1NT-redoubled,
responder would not have passed on the first round. Thus, without discussion, this
redouble ought to be for rescue.
Marty Bergen: I prefer all as doubt.
If you have a weak hand with a one-suiter, you can bid your suit. With a weak two
or three-suiter, you need your partner to help you get to your best spot. If you
hold
x
xxxx
xxxx
xxxx and it goes 3
- 3NT double, you want partner to bid his best suit. That’s what redouble for rescue
is used for.
Kit Woolsey: I play all such redoubles as doubt/rescue. Only, if
the logic of the auction indicates that we can't possibly want to play in another
strain, are such redoubles for business. In particular: 3

- 3NT – Double - Redouble says that I have a very bad hand. If you sit this one,
you better have nine tricks in your hand.
3

- 3NT – Double – Pass; Pass - Redouble = I have as light a 3NT overcall as could
be imagined. This way we almost never run voluntarily - we redouble and give partner
one last chance to sit it in case he really thinks we can make it. After 1

- Pass -1

- Pass; 1NT – Pass -3NT – Double, Redouble by the 1NT-bidder = xx in spades. With
a partial or full stopper, pass. After 1

-
Pass - 1

Pass; 1NT – Pass - 3NT – Double; Pass – Pass, Redouble by the 3NT-bidder = xxxx
in spades. Partner has shown a piece, so if responder has a piece he just passes.
This way nobody ever runs unilaterally. If we have 10xxx opposite Jx, they can't
bluff us out on AKQ9x.
Grant Baze: 30 years ago at the San Francisco Regional I redoubled
three game contracts. Twice they ran and were right and once they sat and beat us
a trick. I showed the hands to Bob Hamman and he said: "No sympathy; never redouble
for penalties at IMPs." That advice has stood the test of time. The exception is
when they double for a specific lead and you redouble because that lead is no problem.
A memorable example: North opened 1

,
South eventually declared 7

, East
doubled because he was void in spades, South redoubled because he too was void in
spades, contract making. In the other room the auction was the same except South
did not redouble, North ran to 7NT and was down seven. This auction occurred in
an expensive money team game in San Francisco.
That means redouble is to run after 3

- 3NT – Double and 2

- 3NT – Double.
Normally after 1NT- Pass - 3NT, double asks for a specific lead, and redouble would
show at least one stopper in that suit. The fourth auction, after 1

- Pass – 1NT - Pass - 3NT, double asks for a spade lead, so responder would redouble
with Ax or Kx and a good-ish hand and pass otherwise. Opener would need a two-winner
spade suit to redouble. Disregarding the extremely rare exceptions, Hamman is right
as usual: Don't redouble game bids for penalties at IMPs.
At IMPs, if you’re sure that you’re you can’t go down more then one trick and there
is a reasonable chance that you can make your contract, redouble is the odds bid.
If you go down one, you lose an extra 100 non-vulnerable or 200 vulnerable. In 3NT
redoubled, making three non-vulnerable is 800, 1000 vulnerable. The redouble gains
you 250 points. Redoubled overtricks are 200 non-vulnerable and 400 vulnerable.
However, you have to be careful when you redouble. Going down more than one can
be expensive. Giving the opponents a chance to pull to a contract that is a good
save costs also.
Kerry Sanborn: When a fit has been established or when one hand
has shown an independent suit, redouble should be to play. When there can be no
long suit to run to, it should be to play. However, when the auction has been jammed,
the strengths are undefined, and we have not found a fit, frequently redouble is
for runout. Also, when we have shown a two-suited hand such as unusual notrump,
a redouble of a penalty double typically shows no preference between the suits,
so is technically runout.
3

- 3NT - double- Redouble? Since we were jammed, I would expect the redouble to be
two or three-suited and looking for safety. The 3NT bid is often made under extreme
duress and can vary greatly in strength, not promising a good chance at making.
However, a jump to 3NT is based on playing strength, and here I believe redouble
should be to play.
1NT- Pass -3NT- Double. Redouble should express doubt about some suit. It could
depend upon the opponent’s agreement as to the double. Generally I would not play
redouble as penalty, since there are too many unknown factors, and being wrong could
cost more than punishing the opponents for gambling. 1

- 1NT - 3NT - Double. Redouble by responder is to play, showing extras and some
help in spades to prevent a run of the suit. If 3NT shows a six-card spade suit,
as is popular nowadays, it would be illogical for opener to ever redouble, since
he can't know what tricks there are outside of the presumably bad splitting main
suit, and he has at most three cards in any other suit.”
When dummy has bid one suit, a double of 3NT tells the opening leader that he has
strength in that suit and suggests the lead of that suit. Notice I said suggests.
Bobby Lipsitz: All should be for rescue. Have never had auction
1NT - Pass-3NT – double -- redouble, but think it should show an unstopped major,
assuming that's what double is all about.
If double asks for a major-suit lead, redouble by the notrump opener should show
very weak majors.
Some experts play most redoubles are for business while some play all redoubles
are for business. If you play them all for business or all to run, you can’t have
a misunderstanding.
Jill Myers: In a suit game or slam contract, redouble is for business.
When we open or overcall and they double for penalty, redouble is for rescue. Business,
after all of the problem redoubles.
After a double of Stayman or Jacoby Transfer, redouble is business. After 3
- 3NT – double, holding
xx
Qxx
AQ10xxx
xx, you would want to redouble for
business to prevent partner from running. However, the weak hand is more likely
to occur.
Bobby Wolff: I may be showing my age, but all redouble examples
are for business. Only in what all high-level players know as SOS redoubles does
it ask partner to take it out. A good litmus test would have been (may still be)
for a player thinking about your questions, but at the same time frequenting a high
stake game around the world, and having these situations arise. Unless there are
crazy people involved, all of your examples would be played to "Stay right there
partner, you have a pleasant surprise coming down in dummy." Of course, I would
make exceptions for people who have discussed this with their partner's and reach
specific private agreements, but otherwise it would be unanimous to the extent that
all partners playing with a top-level stranger would play these all the same.
Barry Rigal: When 3NT has been doubled for a lead, redouble by
both players are for business. All four quoted sequences are to play.
When the auction goes 1NT – Pass- 3NT – Double, some players play the double asks
for a specific suit. Others play it asks for the lead of the shortest major. If
the double asks for a specific suit, let’s say spades, when you double you don’t
have to worry about partner being dealt xxx of both majors or xxx of spades and
xx of hearts when you have AKQxxx of spades. You will get a spade lead. Unlucky
if you are dealt AKQxxx of hearts. So when the auction does go 1NT – Pass – 3NT
– Double, ask the partner of the doubler if the double asks for a specific suit.
David Bird: I would read all these redoubles as strong. The only
puzzling one would be a redouble by a player who has opened 1NT. I suppose you could
have an understanding that this showed a low doubleton somewhere, but I don't know
what responder would be meant to do about it.
Eddie Kantar: Might it not matter if stuff like this comes up at
IMPs or matchpoints? After all, at matchpoints, a top is a top without redoubling.
3

- 3NT - Double Redouble say I think they have made a mistake.
2

- 3NT - Double Redouble say I think they have made a mistake.
After 1NT- Pass - 3NT – double, if opener redoubles, I think it means responder
needs a stopper in both majors. (I've never seen this redouble before, by the way)
If responder redoubles, I think it means that opener needs both majors stopped
(I’ve never seen this one before either). When the double asks for a specific suit,
redoubles shows a weak holding 10xxxx or Jxxxx. If opener passes, he is not afraid
of the lead. If responder redoubles knowing opener is not afraid of a spade
lead, responder's redouble is for penalty. Of course I made this all up as
I have never discussed most of this with anybody.
Jeff Rubens: There are at least three possible interpretations:
natural, takeout, doubt. It is generally a matter of convention, which redoubles
are which; many partnerships never use "doubt." 3

- 3NT - Double- Redouble? To play 2

- 3NT - Double – Redouble is to play 1NT- Pass - 3NT- Double. Redouble is to play
1

- Pass – 1NT - pass - 3NT - Double. Redouble is to play by responder, shows doubt
by opener.
Billy Pollack: Good problems, because I think that many partnerships,
even highly experienced ones, lack basic understanding including mine! And
it's far more than just SOS vs. gotcha; add to that: "shows doubt".
After 3

- 3NT - Double- Redouble, for business since partner didn't ask my opinion and this
shows I have something. Although an agreement that when partner had to bid under
pressure, redouble saying help I have nothing, has merit.
After 2

- 3NT - Double – Redouble, even more for business, since partner didn't have to
jump. After 1NT- Pass - 3NT - Double, redouble shows doubt: when the double asks
for a specific lead. Redoubles show doubt about a specific suit.
After 1

- Pass – 1NT - Pass - 3NT - Double. Redouble says they made a mistake.”
Curtis Cheek: 3

- 3NT - double- Redouble? I think we can make it. I can't remember this ever happening
though. 1NT- Pass -3NT- Double. This double asks for weaker major (if not a specific
one by agreement). I think redouble by opener shows an unstopped major. Whenever
I've run simulations on the effectiveness of doubling with KQJxx of one major and
a side Ace anywhere I'm surprised how often the leader is on a complete guess as
to which major to lead. 3NT making six is not at all unusual. For this reason I
think it is right for responder's redouble to be punitive/speculative, made any
time he has a good five-card or longer suit. 1

- Pass- 1NT – Pass- 3NT - Double. Double shows strong spades. Redouble by responder
is punitive. I don't see how redouble by opener could ever be punitive so it must
be doubt with weak spades. An aside: I'm not sure when it was - maybe the Cavendish
a couple of years ago. Partner opened 3

at favorable and Roy Welland, playing with Bjorn, overcalled 3NT. I held AK doubleton
in spades and about ten points so I was pretty sure Roy Welland had guessed right.
I doubled, "knowing" he was likely cold for four. Of course they ran to a non-making
partscore in clubs.
The most common rescue redouble is when the auction goes three-of-a-suit - 3NT.
3NT is a gamble and often done on a 16-count. Here it makes sense for redouble to
mean run to your lowest biddable suit.
Larry Cohen: I don't think there is a "book" answer. All of these
require serious partnership discussion. With a new partner, these would all be accidents
waiting to happen. My general rules on redoubles: Below game – they are never to
play unless specifically defined. Game or higher – to play, with one exception.
A 3NT overcall of a three-level bid (in other words, a non-jump 3NT overcall). Over
that call, which could be a 16-count flat hand, the redouble (by either player)
is S.O.S. All the other redoubles shown in the question would be business by either
player.
Karen Allison: For the most part, I think these redoubles show
full values for all bidding but doubt in the suit called by the opponents. If there
is no suit, 1NT - 3NT – double, I think redouble shows a short, weak suit.
Zeke Jabbour: I don't believe there are widely accepted standard
agreements on these auctions. Playing with a good player, without discussion,
I would be loath to trot out redouble for rescue on any of these auctions. I think
the first auction (3

-3NT), essayed
under the pressure of a preempt is most likely to be the one best served by the
availability of redouble for rescue. The second auction does not suggest that partner,
who jumped to game, is looking to be rescued. He may need it, but I don 't
know how I could tell. I think redouble should show values. The third auction (1NT-
Pass - 3NT-Double) sometimes is alerted as requesting the lead of a specific suit.
In that event redouble should suggest doubt that that suit is stopped. Again, the
fourth auction probably calls for a spade lead and, by agreement, redouble should
have some special meaning, pro or con.
Kathie Wei-Sender: I play any time 3NT is bid directly over a suit
and then doubled, redouble show doubt. Over strong auctions, they made a mistake.
David Berkowitz: Typically, by agreement game plus is business.
Also specific low-level auctions, defined such as one-of-a-major – pass two-of-the-same-major
– double - redouble. All low-level non-defined as penalty auctions, but the "logic
of the auction" should apply. 3

- 3NT - double- Redouble? Rescue, since partner can have balanced 16-count. 2

- 3NT - double - Redouble? Business, much different when partner has jumped 1NT-
Pass -3NT- Double. All redoubles are business. 1

- Pass – 1NT - pass - 3NT – Double All redoubles are business.
As you can see, this is a complicated issue and could lead to some disastrous results.
The simplest answer is to follow Kit Woolsey’s advice. If there is any doubt about
strain, play all redoubles of penalty doubles as doubt. The second best way is to
follow Steve Bloom’s advice. The side with the most information is right. Redoubles
of gambling doubles are penalty. Redoubles of knowledgably doubles are for rescue.